{"id":43655,"date":"2026-03-18T19:00:00","date_gmt":"2026-03-18T18:00:00","guid":{"rendered":"https:\/\/www.pcdiga.com\/blog\/?p=43655"},"modified":"2026-03-18T15:38:35","modified_gmt":"2026-03-18T14:38:35","slug":"nvidia-dlss-5-o-salto-geracional-que-traz-foto-realismo-de-hollywood-para-os-teus-jogos","status":"publish","type":"post","link":"https:\/\/www.pcdiga.com\/blog\/noticias\/nvidia-dlss-5-o-salto-geracional-que-traz-foto-realismo-de-hollywood-para-os-teus-jogos\/","title":{"rendered":"NVIDIA DLSS 5: O Salto Geracional Que Traz Foto-Realismo de Hollywood Para Os Teus Jogos"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"43655\" class=\"elementor elementor-43655\" data-elementor-post-type=\"post\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-77568d8b elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"77568d8b\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-428908eb\" data-id=\"428908eb\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-3b9e0e86 elementor-widget elementor-widget-text-editor\" data-id=\"3b9e0e86\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Imagina um frame de um jogo a demorar o mesmo tempo a ser renderizado que um frame de um filme da Pixar. Imposs\u00edvel, certo? Um frame de jogo tem 16 milissegundos para ficar pronto; um de cinema pode levar minutos ou horas. Sempre foi esta a barreira que separou o &#8220;muito bom&#8221; dos videojogos do &#8220;foto-realismo&#8221; de Hollywood. A NVIDIA acha que encontrou uma forma de a derrubar sem precisar de duplicar a pot\u00eancia das placas gr\u00e1ficas. Chama-se\u00a0<strong>DLSS 5<\/strong>\u00a0e foi anunciado esta semana.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2e663bb3 elementor-widget elementor-widget-image\" data-id=\"2e663bb3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/NVIDIA-DLSS-5_-1024x576.jpg\" class=\"attachment-large size-large wp-image-43665\" alt=\"\" srcset=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/NVIDIA-DLSS-5_-1024x576.jpg 1024w, https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/NVIDIA-DLSS-5_-300x169.jpg 300w, https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/NVIDIA-DLSS-5_-768x432.jpg 768w, https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/NVIDIA-DLSS-5_.jpg 1372w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-7dcd11f elementor-widget elementor-widget-text-editor\" data-id=\"7dcd11f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Mais do que uma atualiza\u00e7\u00e3o de desempenho, esta quinta gera\u00e7\u00e3o da tecnologia de intelig\u00eancia artificial da NVIDIA \u00e9 apresentada como uma reinven\u00e7\u00e3o da pr\u00f3pria renderiza\u00e7\u00e3o. Em vez de tentar calcular tudo \u00e0 for\u00e7a bruta, o DLSS 5 usa um modelo de IA para &#8220;preencher&#8221; cada cena com ilumina\u00e7\u00e3o e materiais que obedecem \u00e0s leis da f\u00edsica, mas em tempo real e de forma consistente, frame ap\u00f3s frame.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a0cdde5 elementor-widget elementor-widget-video\" data-id=\"a0cdde5\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/dJACkKbN-Eo&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-338122bf elementor-widget elementor-widget-text-editor\" data-id=\"338122bf\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Jensen Huang, o homem \u00e0 frente da NVIDIA, n\u00e3o tem medo de compara\u00e7\u00f5es ousadas: para ele, este \u00e9 o &#8220;momento GPT para os gr\u00e1ficos&#8221;. Uma fus\u00e3o entre o trabalho artesanal dos programadores e o poder gerativo da intelig\u00eancia artificial.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-79e258da elementor-widget elementor-widget-heading\" data-id=\"79e258da\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">A Ponte para o Realismo Cinematogr\u00e1fico\n<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0a1c9e6 elementor-widget elementor-widget-text-editor\" data-id=\"0a1c9e6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Desde o aparecimento dos shaders program\u00e1veis em 2001, a NVIDIA tem vindo a empurrar os limites do que \u00e9 poss\u00edvel fazer graficamente num ecr\u00e3 de computador. Pass\u00e1mos pelo CUDA, pelo ray tracing em tempo real em 2018 e, mais recentemente, pelo path tracing com as placas da s\u00e9rie RTX 50. Ao todo, a empresa estima um aumento de\u00a0<strong>375.000x na capacidade de processamento gr\u00e1fico<\/strong>\u00a0ao longo destas duas d\u00e9cadas.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f0bc960 elementor-widget elementor-widget-image-carousel\" data-id=\"f0bc960\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;slides_to_show&quot;:&quot;2&quot;,&quot;navigation&quot;:&quot;none&quot;,&quot;speed&quot;:500}\" data-widget_type=\"image-carousel.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-image-carousel-wrapper swiper\" role=\"region\" aria-roledescription=\"carousel\" aria-label=\"Carrossel de imagens\" dir=\"ltr\">\n\t\t\t<div class=\"elementor-image-carousel swiper-wrapper\" aria-live=\"polite\">\n\t\t\t\t\t\t\t\t<div class=\"swiper-slide\" role=\"group\" aria-roledescription=\"slide\" aria-label=\"1 of 2\"><a data-elementor-open-lightbox=\"yes\" data-elementor-lightbox-slideshow=\"f0bc960\" data-elementor-lightbox-title=\"nvidia-dlss-5-geforce-rtx-resident-evil-requiem-comparison-002-off\" data-e-action-hash=\"#elementor-action%3Aaction%3Dlightbox%26settings%3DeyJpZCI6NDM2NTksInVybCI6Imh0dHBzOlwvXC93d3cucGNkaWdhLmNvbVwvYmxvZ1wvd3AtY29udGVudFwvdXBsb2Fkc1wvMjAyNlwvMDNcL252aWRpYS1kbHNzLTUtZ2Vmb3JjZS1ydHgtcmVzaWRlbnQtZXZpbC1yZXF1aWVtLWNvbXBhcmlzb24tMDAyLW9mZi1zY2FsZWQuanBlZyIsInNsaWRlc2hvdyI6ImYwYmM5NjAifQ%3D%3D\" href=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-resident-evil-requiem-comparison-002-off-scaled.jpeg\"><figure class=\"swiper-slide-inner\"><img decoding=\"async\" class=\"swiper-slide-image\" src=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-resident-evil-requiem-comparison-002-off-1024x576.jpeg\" alt=\"nvidia-dlss-5-geforce-rtx-resident-evil-requiem-comparison-002-off\" \/><\/figure><\/a><\/div><div class=\"swiper-slide\" role=\"group\" aria-roledescription=\"slide\" aria-label=\"2 of 2\"><a data-elementor-open-lightbox=\"yes\" data-elementor-lightbox-slideshow=\"f0bc960\" data-elementor-lightbox-title=\"nvidia-dlss-5-geforce-rtx-resident-evil-requiem-comparison-002-on\" data-e-action-hash=\"#elementor-action%3Aaction%3Dlightbox%26settings%3DeyJpZCI6NDM2NTgsInVybCI6Imh0dHBzOlwvXC93d3cucGNkaWdhLmNvbVwvYmxvZ1wvd3AtY29udGVudFwvdXBsb2Fkc1wvMjAyNlwvMDNcL252aWRpYS1kbHNzLTUtZ2Vmb3JjZS1ydHgtcmVzaWRlbnQtZXZpbC1yZXF1aWVtLWNvbXBhcmlzb24tMDAyLW9uLXNjYWxlZC5qcGVnIiwic2xpZGVzaG93IjoiZjBiYzk2MCJ9\" href=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-resident-evil-requiem-comparison-002-on-scaled.jpeg\"><figure class=\"swiper-slide-inner\"><img decoding=\"async\" class=\"swiper-slide-image\" src=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-resident-evil-requiem-comparison-002-on-1024x576.jpeg\" alt=\"nvidia-dlss-5-geforce-rtx-resident-evil-requiem-comparison-002-on\" \/><\/figure><\/a><\/div>\t\t\t<\/div>\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-eae8d31 elementor-widget elementor-widget-text-editor\" data-id=\"eae8d31\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>No entanto, h\u00e1 um problema de fundo: um frame de jogo tem apenas\u00a0<strong>16 milissegundos<\/strong>\u00a0para ser renderizado. Um frame de um filme como os da Pixar ou da Industrial Light &amp; Magic pode demorar minutos ou mesmo horas a ser processado. A diferen\u00e7a de recursos \u00e9 abismal, e \u00e9 aqui que entra o DLSS 5.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-88272a1 elementor-widget elementor-widget-image-carousel\" data-id=\"88272a1\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;slides_to_show&quot;:&quot;2&quot;,&quot;navigation&quot;:&quot;none&quot;,&quot;speed&quot;:500}\" data-widget_type=\"image-carousel.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-image-carousel-wrapper swiper\" role=\"region\" aria-roledescription=\"carousel\" aria-label=\"Carrossel de imagens\" dir=\"ltr\">\n\t\t\t<div class=\"elementor-image-carousel swiper-wrapper\" aria-live=\"polite\">\n\t\t\t\t\t\t\t\t<div class=\"swiper-slide\" role=\"group\" aria-roledescription=\"slide\" aria-label=\"1 of 2\"><a data-elementor-open-lightbox=\"yes\" data-elementor-lightbox-slideshow=\"88272a1\" data-elementor-lightbox-title=\"nvidia-dlss-5-geforce-rtx-ea-sports-fc-26-comparison-001-off\" data-e-action-hash=\"#elementor-action%3Aaction%3Dlightbox%26settings%3DeyJpZCI6NDM2NjEsInVybCI6Imh0dHBzOlwvXC93d3cucGNkaWdhLmNvbVwvYmxvZ1wvd3AtY29udGVudFwvdXBsb2Fkc1wvMjAyNlwvMDNcL252aWRpYS1kbHNzLTUtZ2Vmb3JjZS1ydHgtZWEtc3BvcnRzLWZjLTI2LWNvbXBhcmlzb24tMDAxLW9mZi1zY2FsZWQuanBlZyIsInNsaWRlc2hvdyI6Ijg4MjcyYTEifQ%3D%3D\" href=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-ea-sports-fc-26-comparison-001-off-scaled.jpeg\"><figure class=\"swiper-slide-inner\"><img decoding=\"async\" class=\"swiper-slide-image\" src=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-ea-sports-fc-26-comparison-001-off-1024x576.jpeg\" alt=\"nvidia-dlss-5-geforce-rtx-ea-sports-fc-26-comparison-001-off\" \/><\/figure><\/a><\/div><div class=\"swiper-slide\" role=\"group\" aria-roledescription=\"slide\" aria-label=\"2 of 2\"><a data-elementor-open-lightbox=\"yes\" data-elementor-lightbox-slideshow=\"88272a1\" data-elementor-lightbox-title=\"nvidia-dlss-5-geforce-rtx-ea-sports-fc-26-comparison-001-on\" data-e-action-hash=\"#elementor-action%3Aaction%3Dlightbox%26settings%3DeyJpZCI6NDM2NjAsInVybCI6Imh0dHBzOlwvXC93d3cucGNkaWdhLmNvbVwvYmxvZ1wvd3AtY29udGVudFwvdXBsb2Fkc1wvMjAyNlwvMDNcL252aWRpYS1kbHNzLTUtZ2Vmb3JjZS1ydHgtZWEtc3BvcnRzLWZjLTI2LWNvbXBhcmlzb24tMDAxLW9uLXNjYWxlZC5qcGciLCJzbGlkZXNob3ciOiI4ODI3MmExIn0%3D\" href=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-ea-sports-fc-26-comparison-001-on-scaled.jpg\"><figure class=\"swiper-slide-inner\"><img decoding=\"async\" class=\"swiper-slide-image\" src=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-ea-sports-fc-26-comparison-001-on-1024x576.jpg\" alt=\"nvidia-dlss-5-geforce-rtx-ea-sports-fc-26-comparison-001-on\" \/><\/figure><\/a><\/div>\t\t\t<\/div>\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f8f3521 elementor-widget elementor-widget-text-editor\" data-id=\"f8f3521\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>A NVIDIA percebeu que n\u00e3o ia conseguir chegar ao foto-realismo apenas com mais for\u00e7a bruta. Era preciso intelig\u00eancia. E \u00e9 exatamente isso que o DLSS 5 traz: um\u00a0<strong>modelo de renderiza\u00e7\u00e3o neural<\/strong>\u00a0que analisa cada frame e o preenche com ilumina\u00e7\u00e3o e materiais foto-realistas, tudo em tempo real e de forma consistente, frame ap\u00f3s frame.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-76758d4 elementor-widget elementor-widget-image-carousel\" data-id=\"76758d4\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;slides_to_show&quot;:&quot;2&quot;,&quot;navigation&quot;:&quot;none&quot;,&quot;speed&quot;:500}\" data-widget_type=\"image-carousel.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-image-carousel-wrapper swiper\" role=\"region\" aria-roledescription=\"carousel\" aria-label=\"Carrossel de imagens\" dir=\"ltr\">\n\t\t\t<div class=\"elementor-image-carousel swiper-wrapper\" aria-live=\"polite\">\n\t\t\t\t\t\t\t\t<div class=\"swiper-slide\" role=\"group\" aria-roledescription=\"slide\" aria-label=\"1 of 2\"><a data-elementor-open-lightbox=\"yes\" data-elementor-lightbox-slideshow=\"76758d4\" data-elementor-lightbox-title=\"nvidia-dlss-5-geforce-rtx-hogwarts-legacy-comparison-001-off\" data-e-action-hash=\"#elementor-action%3Aaction%3Dlightbox%26settings%3DeyJpZCI6NDM2NjIsInVybCI6Imh0dHBzOlwvXC93d3cucGNkaWdhLmNvbVwvYmxvZ1wvd3AtY29udGVudFwvdXBsb2Fkc1wvMjAyNlwvMDNcL252aWRpYS1kbHNzLTUtZ2Vmb3JjZS1ydHgtaG9nd2FydHMtbGVnYWN5LWNvbXBhcmlzb24tMDAxLW9mZi1zY2FsZWQuanBlZyIsInNsaWRlc2hvdyI6Ijc2NzU4ZDQifQ%3D%3D\" href=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-hogwarts-legacy-comparison-001-off-scaled.jpeg\"><figure class=\"swiper-slide-inner\"><img decoding=\"async\" class=\"swiper-slide-image\" src=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-hogwarts-legacy-comparison-001-off-1024x576.jpeg\" alt=\"nvidia-dlss-5-geforce-rtx-hogwarts-legacy-comparison-001-off\" \/><\/figure><\/a><\/div><div class=\"swiper-slide\" role=\"group\" aria-roledescription=\"slide\" aria-label=\"2 of 2\"><a data-elementor-open-lightbox=\"yes\" data-elementor-lightbox-slideshow=\"76758d4\" data-elementor-lightbox-title=\"nvidia-dlss-5-geforce-rtx-hogwarts-legacy-comparison-001-on\" data-e-action-hash=\"#elementor-action%3Aaction%3Dlightbox%26settings%3DeyJpZCI6NDM2NjMsInVybCI6Imh0dHBzOlwvXC93d3cucGNkaWdhLmNvbVwvYmxvZ1wvd3AtY29udGVudFwvdXBsb2Fkc1wvMjAyNlwvMDNcL252aWRpYS1kbHNzLTUtZ2Vmb3JjZS1ydHgtaG9nd2FydHMtbGVnYWN5LWNvbXBhcmlzb24tMDAxLW9uLXNjYWxlZC5qcGVnIiwic2xpZGVzaG93IjoiNzY3NThkNCJ9\" href=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-hogwarts-legacy-comparison-001-on-scaled.jpeg\"><figure class=\"swiper-slide-inner\"><img decoding=\"async\" class=\"swiper-slide-image\" src=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/nvidia-dlss-5-geforce-rtx-hogwarts-legacy-comparison-001-on-1024x576.jpeg\" alt=\"nvidia-dlss-5-geforce-rtx-hogwarts-legacy-comparison-001-on\" \/><\/figure><\/a><\/div>\t\t\t<\/div>\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4f0035a7 elementor-widget elementor-widget-heading\" data-id=\"4f0035a7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">Como Funciona o DLSS 5\n<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3070ce70 elementor-widget elementor-widget-text-editor\" data-id=\"3070ce70\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"ds-markdown-paragraph\">Ao contr\u00e1rio dos modelos de IA generativa que v\u00eas por a\u00ed, que funcionam offline e s\u00e3o imprevis\u00edveis (cada comando gera um resultado diferente), o DLSS 5 foi desenhado para ser\u00a0<strong>determin\u00edstico<\/strong>. Isto significa que, para o mesmo frame de entrada, o resultado \u00e9 sempre o mesmo. \u00c9 um requisito fundamental para jogos, onde cada pixel tem de estar ancorado no mundo 3D criado pelos programadores e na vis\u00e3o art\u00edstica que eles definiram.<\/p><p class=\"ds-markdown-paragraph\">O sistema funciona assim:<\/p><ul><li><p class=\"ds-markdown-paragraph\">Recebe como entrada as cores e os vetores de movimento de cada frame.<\/p><\/li><li><p class=\"ds-markdown-paragraph\">O modelo de IA, treinado para reconhecer cenas complexas (personagens, cabelo, tecido, pele transl\u00facida, condi\u00e7\u00f5es de luz como contraluz ou c\u00e9u nublado), analisa tudo isso em milissegundos.<\/p><\/li><li><p class=\"ds-markdown-paragraph\">Com base nessa compreens\u00e3o, o DLSS 5 gera uma imagem final que inclui efeitos complexos como\u00a0<strong>dispers\u00e3o sub-superficial na pele<\/strong>, o brilho suave de tecidos ou a intera\u00e7\u00e3o da luz com o cabelo.<\/p><\/li><li><p class=\"ds-markdown-paragraph\">Tudo isto a correr em\u00a0<strong>tempo real, at\u00e9 resolu\u00e7\u00f5es 4K<\/strong>, mantendo a jogabilidade fluida.<\/p><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a37939f elementor-widget elementor-widget-image\" data-id=\"a37939f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"1024\" height=\"413\" src=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/how-nvidia-dlss-5-works-1024x413.jpg\" class=\"attachment-large size-large wp-image-43657\" alt=\"\" srcset=\"https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/how-nvidia-dlss-5-works-1024x413.jpg 1024w, https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/how-nvidia-dlss-5-works-300x121.jpg 300w, https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/how-nvidia-dlss-5-works-768x310.jpg 768w, https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/how-nvidia-dlss-5-works-1536x619.jpg 1536w, https:\/\/www.pcdiga.com\/blog\/wp-content\/uploads\/2026\/03\/how-nvidia-dlss-5-works-2048x825.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ac1189a elementor-widget elementor-widget-text-editor\" data-id=\"ac1189a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>A tecnologia d\u00e1 ainda aos programadores controlos finos para ajustar a intensidade, a corre\u00e7\u00e3o de cor e as m\u00e1scaras de aplica\u00e7\u00e3o, garantindo que o estilo visual \u00fanico de cada jogo \u00e9 preservado.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-95ae81e elementor-widget elementor-widget-heading\" data-id=\"95ae81e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">Jogos e Est\u00fadios J\u00e1 Confirmados\n<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6685330d elementor-widget elementor-widget-text-editor\" data-id=\"6685330d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"ds-markdown-paragraph\">A ado\u00e7\u00e3o do DLSS 5 promete ser r\u00e1pida. A NVIDIA j\u00e1 garantiu o apoio dos maiores est\u00fadios e editoras mundiais, incluindo\u00a0<strong>Bethesda, CAPCOM, Ubisoft, Warner Bros. Games, Tencent, NetEase<\/strong>\u00a0e muitos outros.<\/p><p class=\"ds-markdown-paragraph\">Algumas das vozes mais importantes da ind\u00fastria j\u00e1 se pronunciaram:<\/p><ul><li><p class=\"ds-markdown-paragraph\"><strong>Todd Howard<\/strong>\u00a0(Bethesda Game Studios): &#8220;Com o DLSS 5, o estilo art\u00edstico e o detalhe brilham sem serem limitados pelas regras tradicionais da renderiza\u00e7\u00e3o em tempo real. Estamos entusiasmados por trazer o DLSS 5 para Starfield e futuros t\u00edtulos.&#8221;<\/p><\/li><li><p class=\"ds-markdown-paragraph\"><strong>Jun Takeuchi<\/strong>\u00a0(CAPCOM): &#8220;DLSS 5 representa mais um passo importante para a fidelidade visual, ajudando os jogadores a ficarem ainda mais imersos no mundo de Resident Evil.&#8221;<\/p><\/li><li><p class=\"ds-markdown-paragraph\"><strong>Charlie Guillemot<\/strong>\u00a0(Ubisoft): &#8220;A forma como o DLSS 5 renderiza luz, materiais e personagens muda aquilo que podemos prometer aos jogadores. Em Assassin&#8217;s Creed Shadows, est\u00e1 a permitir-nos construir o tipo de mundos que sempre quisemos.&#8221;<\/p><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6b6271e5 elementor-widget elementor-widget-heading\" data-id=\"6b6271e5\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">Primeiros T\u00edtulos Com Esta Tecnologia\n<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1c2ccbca elementor-widget elementor-widget-text-editor\" data-id=\"1c2ccbca\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>A lista de jogos que v\u00e3o receber o DLSS 5 j\u00e1 come\u00e7a a crescer. Entre os confirmados est\u00e3o:<\/p>\n<ul>\n<li class=\"ds-markdown-paragraph\">AION 2<\/li>\n<li class=\"ds-markdown-paragraph\">Assassin&#8217;s Creed Shadows<\/li>\n<li class=\"ds-markdown-paragraph\">Black State<\/li>\n<li class=\"ds-markdown-paragraph\">CINDER CITY<\/li>\n<li class=\"ds-markdown-paragraph\">Delta Force<\/li>\n<li class=\"ds-markdown-paragraph\">Hogwarts Legacy<\/li>\n<li class=\"ds-markdown-paragraph\">Justice<\/li>\n<li class=\"ds-markdown-paragraph\">NARAKA: BLADEPOINT<\/li>\n<li class=\"ds-markdown-paragraph\">NTE: Neverness to Everness<\/li>\n<li class=\"ds-markdown-paragraph\">Phantom Blade Zero<\/li>\n<li class=\"ds-markdown-paragraph\">Resident Evil\u2122 Requiem<\/li>\n<li class=\"ds-markdown-paragraph\">Sea of Remnants<\/li>\n<li class=\"ds-markdown-paragraph\">Starfield<\/li>\n<li class=\"ds-markdown-paragraph\">The Elder Scrolls IV: Oblivion Remastered<\/li>\n<li class=\"ds-markdown-paragraph\">Where Winds Meet<\/li>\n<\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ec4fbb2 elementor-widget elementor-widget-video\" data-id=\"ec4fbb2\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/MhLWH18vXH4&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fbe51d8 elementor-widget elementor-widget-text-editor\" data-id=\"fbe51d8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>A NVIDIA tamb\u00e9m lan\u00e7ou uma tech demo chamada\u00a0<strong>Zorah<\/strong>, que podes ver em a\u00e7\u00e3o para perceber o potencial da tecnologia.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c653cbd elementor-widget elementor-widget-video\" data-id=\"c653cbd\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/GXpTyq-YbPM&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-61482984 elementor-widget elementor-widget-heading\" data-id=\"61482984\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">Quando Chegao o DLSS 5\n<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-44a2d658 elementor-widget elementor-widget-text-editor\" data-id=\"44a2d658\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>A tecnologia chegar\u00e1 aos jogos no\u00a0<strong>Outono de 2026<\/strong>. At\u00e9 l\u00e1, os primeiros vislumbres podem ser vistos esta semana durante a confer\u00eancia\u00a0<strong>GTC<\/strong>\u00a0da NVIDIA, onde ser\u00e3o mostrados excertos de jogos como Resident Evil\u2122 Requiem, EA SPORTS FC\u2122, Starfield e Hogwarts Legacy j\u00e1 com o DLSS 5 ativo.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1b1a5601 elementor-widget elementor-widget-text-editor\" data-id=\"1b1a5601\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>A integra\u00e7\u00e3o para programadores ser\u00e1 feita atrav\u00e9s da framework\u00a0<strong>NVIDIA Streamline<\/strong>, a mesma que j\u00e1 suporta as vers\u00f5es anteriores do DLSS e o NVIDIA Reflex, o que promete facilitar a ado\u00e7\u00e3o generalizada.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bfbb37b elementor-widget elementor-widget-text-editor\" data-id=\"bfbb37b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Se jogas no PC, prepara-te: o salto do DLSS 4.5 (que j\u00e1 desenhava 23 dos 24 pixels de cada frame) para o DLSS 5 \u00e9 muito mais do que uma atualiza\u00e7\u00e3o de desempenho. \u00c9 uma nova forma de ver os jogos.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Imagina um frame de um jogo a demorar o mesmo tempo a ser renderizado que um frame de um filme da Pixar. Imposs\u00edvel, certo? Um frame de jogo tem 16 milissegundos para ficar pronto; um de cinema pode levar minutos ou horas. Sempre foi esta a barreira que separou o &#8220;muito bom&#8221; dos videojogos do &#8220;foto-realismo&#8221; de Hollywood. A NVIDIA acha que encontrou uma forma de a derrubar sem precisar de duplicar a pot\u00eancia das placas gr\u00e1ficas. Chama-se DLSS 5 e foi anunciado esta semana.<\/p>\n","protected":false},"author":5,"featured_media":43665,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"site-sidebar-layout":"default","site-content-layout":"default","ast-global-header-display":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","footnotes":""},"categories":[745,14],"tags":[1197,8277],"yst_prominent_words":[],"class_list":["post-43655","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-jogos","category-noticias","tag-nvidia","tag-nvidia-dlss-5"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/posts\/43655","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/comments?post=43655"}],"version-history":[{"count":4,"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/posts\/43655\/revisions"}],"predecessor-version":[{"id":43668,"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/posts\/43655\/revisions\/43668"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/media\/43665"}],"wp:attachment":[{"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/media?parent=43655"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/categories?post=43655"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/tags?post=43655"},{"taxonomy":"yst_prominent_words","embeddable":true,"href":"https:\/\/www.pcdiga.com\/blog\/wp-json\/wp\/v2\/yst_prominent_words?post=43655"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}